Choosing Rendering Settings:
- In the “Render As…” dialog, opt for MAGIX AVC/AAC MP4 for YouTube-preferred file types.
- For Nvidia graphics card users, select Internet HD 1080p 59.94fps (NVIDIA NVENC); otherwise, choose standard 1080p 59.94fps.
Customizing Template:
- In the right pane, click “Customize Template” below to access advanced settings.
- In the Template section, enter a recognizable name (e.g., YouTube 1080p) and save it for future use by clicking the disk icon.
Frame Size and Profile:
- Set the frame size to 1920×1080 and ensure “Allow source to adjust frame size” is unticked.
- Choose the High profile for internal preset settings.
Frame Rate and Field Order:
- Set the frame rate to 60, untick “Allow source to adjust frame rate.”
- Always set the field order to Progressive scan, as interlaced footage is not used for YouTube.
Pixel Aspect Ratio and Reference Frames:
- Keep the pixel aspect ratio at 1.0000, unless dealing with rare cases of non-square pixels.
- Use two reference frames unless you are well-versed in the technical aspects of this setting.
Bitrate Settings:
- Avoid using Constant Bit Rate; stick to Variable Bit Rate.
- Recommended values for YouTube are 20,000,000 for the maximum and 15,000,000 for the average.
Caution on Bitrate Advice:
- Be skeptical of advice recommending higher bitrates, especially from amateur sources in YouTube videos.
Encoder Mode:
- If you have an Nvidia card, ensure the Encoder mode is set to NV Encoder, leveraging graphics hardware for video encoding.
Color Space:
- On the Project page, set the Color space to Rec.709, as it is preferred by YouTube.
Consideration of Voukoder Plugin:
- There is an alternative option, the Voukoder plugin, offering more settings and faster rendering, but it’s suggested to familiarize yourself with standard rendering first.
Source Footage Caution:
- Be cautious with source footage:
- Avoid ripped YouTube videos and Variable Frame Rate (VFR) content.
- Check the Project Media pane for details; if it says VFR or displays an unsupported codec (e.g., HEVC), issues may arise during rendering.
Final Note:
- Rendering problems often stem from source footage; not all files that play in media players will render correctly in video editors.
- Seek advice from reliable sources, such as forums, rather than relying on potentially misinformed YouTube content creators.