Console commands in Lobotomy Corporation can be grouped into five categories, each providing a different set of utilities to users. Let’s delve into these categories and explore the commands.
creatureCommand is a comprehensive set of 7 commands that are related to abnormalities in Lobotomy Corporation. It’s important to remember that abnormality numbers are unique and do not correspond with subject numbers or abnormality IDs, such as 100014. Instead, they are based on the sequence in which the abnormality appeared in the current playthrough. For example, the first abnormality of a playthrough (One Sin, unless modified) would be assigned the abnormality number 1.
Here’s a detailed look at each command:
creature addfeeling [global or abnormality number] [float] is used to adjust the “feeling” parameter of the abnormality. It appears to be a leftover from the Legacy versions.
creature subfeeling [global or abnormality number] [float] decreases the “feeling” parameter of the abnormality. It, too, seems to be a vestige of the Legacy versions.
creature setobservable [global or abnormality number] is intended to unlock the Observation work. However, the code seems to be inactive and is also a residue from the Legacy versions.
creature takephysicaldamage [abnormality number] [damage value] deals RED damage to an abnormality.
creature cakeislie [global or abnormality number] [float] contributes unique PE-Boxes for the abnormality. If it’s a Tool, it adds interaction amount instead. Be mindful that using the global version of the command can inadvertently reduce Qliphoth Counters.
creature yannokakora [abnormality number] [float] decreases an abnormality’s Qliphoth Counter. However, if the float value is below 0, the Qliphoth Counter increases instead.
creature cryofbanshee delivers a significant amount of damage to all breaching abnormalities. It’s noteworthy that minions (e.g., Queen Bee’s worker bees), unorthodox cases, or Ordeals remain unaffected by this command.
This collection comprises 22 multifunctional commands designed for varied purposes.
AddSystemLog: The syntax
standard addsystemlog [string]dispatches your custom text to the system log, but it does not significantly affect gameplay.
EnergyFill: With the command
standard expectopatronum [float], you can supplement the Day’s energy quota by the specified float amount.
AngelaDescMake: By using
standard angela [string], you can display your text as if Angela is the speaker, which might create lasting impressions.
OpenListWindow: Although the
standard agentlist [Sephirah Enum]command is intended to load a department’s roster of agents, the code is currently not operational.
AddMoney: The command
standard salmonsushi [int]enables you to increment your LOB points by the given integer.
standard jarviswill unveil the E.G.O equipment list, useful during the management phase for instant agent gear adjustments.
EmergencyAdd: By entering
standard dragons [int], you can augment the “emergency” value, thereby influencing Emergency levels.
standard bang [damage type(R/W/B/P)] [defense parameter] [damage value]command renders a damage effect onscreen.
standard forge [equipment ID]lets you add a duplicate of an E.G.O equipment to your E.G.O inventory, but it cannot exceed a predetermined limit.
standard ordeal [int between 0 and 3]will summon a random Ordeal based on the level specified (0 for Dawn, 1 for Noon, etc.). Note that simultaneous Ordeals of the same level cannot be spawned.
standard snipereliteinstantly replenishes your ammunition.
InvokeOverload: The command
standard overload [int]enables you to fill the Qliphoth Meltdown meter by the indicated integer amount.
standard bossiscoming [Sephirah Enum]to initiate a Sephirah Meltdown, provided all conditions are met.
SefiraBossConversation: The syntax
standard blahblah [string]lets you exhibit your text as if it were a line spoken by a Sephirah during a Meltdown.
WaitingCreature: By entering
standard fifo [Abnormality ID], you can append the designated abnormality to the ‘waiting list.’
standard mission [(Sephirah Enum - 1)]command marks the targeted Sephirah’s current Mission as completed.
standard allinoneto fill all vacant slots in the deployment phase with randomly selected new hires.
standard rabbitprotocolopens the Rabbit Team’s menu, letting you utilize their service prior to unlocking them via the Disciplinary Department’s research.
standard merrychristmasprovides all agents with 19 E.G.O Gifts. Due to overlapping areas, only eight Gifts will be ultimately equipped.
ClearOverload: By entering
standard clearoverload, you can instantly resolve Qliphoth Overloads.
standard checkmate, you can instantly resolve the Sephirah Meltdown.
standard alldonecommand enables you to instantaneously acquire all researches. Be aware, this may result in unforeseen outcomes.
This group consists of seven commands for Lobotomy Corp, each directly pertaining to agent operations. The agent’s Agent ID represents their recruitment order during gameplay. For instance, the first agent you encounter on Day 1 will have an Agent ID of 1.
agent takephysicaldamage [Agent ID] [float]command inflicts HP damage on the designated agent.
agent takementaldamage [Agent ID] [float], you can deliver SP damage to a specific agent.
agent captainlobotomy [Agent ID] [float]command modifies the agent’s HP and SP values to the specified amount.
Encounter: By executing
agent iamyourfather [Agent ID] [fear level], you can induce fear damage to the agent.
agent present [Agent ID] [Gift ID]command assigns a specific Gift to the selected agent.
agent theft [Agent ID] [Gift ID], you can detach the given Gift from the chosen agent.
DamageForcely: The command
agent damage [damage type(R/W/B/P)] [Agent ID] [float]lets you impose any type of damage on the agent.
This category contains two commands specifically associated with clerks:
officer crusiocommand triggers panic in all clerks.
TakePhysicalDamage: Using the
officer takephysicaldamage [float]command, you can deal RED damage to all clerks.
This category comprises a single command that interacts with the basic features of the game:
root language [language]command allows you to change the game’s language. Use “vn” for Vietnamese, “cn_tr” for Traditional Chinese, “jp” for Japanese, “ru” for Russian, and “kr” for Korean. Note that altering the language will typically return you to the start screen.